A Kid and His Pixels

As I said in my first post, where do I begin? Perhaps it’s best to properly introduce myself and describe some of my backstory. I am in my 50s and so my story could be quite long. So I’ll just focus on my first experiences with computer art.

I was born in 1970 in Oak Ridge, Tennessee, in the United States. My home town is sometimes called “The Atomic City” because it was part of the Manhattan Project during the World War II. Today it is home of the Oak Ridge National Laboratory and is a world-renowned center of research. I suppose some of that science stuff rubbed off onto me despite my life-long interest in art. Because from my earliest days of my childhood I have always been fascinated with computer art.

Pong

I was a small child when video games first became popular. I wasn’t just interested in playing the games. I was fascinated by how I was able to affect what was happening on the screen. You must understand that I grew up in a time when there was no cable TV, let alone streaming services. Back then, you turned on the TV and you couldn’t do anything to change what was happening on the screen. But with video games, it was interactive.

An advertisement photo for Pong.

The first video game I ever played was Pong. I was probably six years old. If you are familiar with the game, it is not impressive by today’s standards. But back in the mid-1970s, it was a smash hit. It wasn’t long before I was spending my allowance at arcades. Meanwhile the video games became more colorful. Even though I was just a kid, I noticed how they used limited palettes of color and clever arrangements of pixels to portray all sorts of characters and scenery.

Video Graffiti

Right around 1980, our family got an Atari game console. Although most of the games for it were not as intricate and colorful as the ones at the arcades, there was one game in particular that absolutely captivated me. It was Surround and it was Atari’s version of the arcade game, Blockade. The object of Surround was to control your player–which was just a huge pixel–around the screen while it left a trail behind. Meanwhile your opponent is doing the same thing. You win by forcing the other player to crash into one of the trails.

Surround was elegantly simple and yet challenging. But the game also included a variation called “Video Graffiti”. In modern terms, I suppose one could call it a “creative mode” of the game. Instead of playing the game proper, you could move your player-pixel around the screen at will. You could create or erase the trails you made. Thus you were able to draw simple pictures!

The Atari logo drawn in the Video Graffiti mode of Surround.

The resolution of the images I drew was pitifully tiny. And I could only work with two colors that I couldn’t change. But I was gobsmacked with the idea that I could actually paint pictures on a video screen!

I even took it a step further and made simple animations with it using a video tape recorder. I would draw an image, record it for a second on the VCR, alter the image a little bit, record another second, and so on. The animations I made were very bad. But it worked well enough to impress my cat, I suppose.

My First Drawing Tablet

In the early 1980s, home computers had become popular. There were popular brands such as Apple and Commodore. But the one I wanted was the Atari 800. It was capable of displaying as many colors as the arcade games. Best of all, I was able to write programs that could draw pictures.

The first programming language I learned was Atari BASIC. It didn’t take long for me to figure out how to make it draw images. Like all little kids, I was familiar with the “connect-the-dots” picture puzzles found in coloring books. The principle was the same but BASIC used a two-dimensional coordinate system. Before long, I was maxing out the memory with the programs I wrote. The Atari 800 only had 48 kilobytes to spare. Which is microscopic compared to the software I use today.

My parents noticed my interest in computer graphics. One day they surprised me with a present. It was the Atari Touch Tablet CX77 along with the Atari Artist program cartridge. I was overjoyed! I had no idea such a thing as a drawing tablet existed. The technology had existed for many years. I think I was aware of it but I didn’t know one existed for the Atari.

Atari Touch Tablet CX77.

I had a ball with the thing. I made tons of pictures with it that are now long-gone, lost on worn-out disks that were eventually thrown away. It doesn’t matter since the pictures weren’t that great. What was important was that I learned the value of the use of the tablet. In fact, it’s worth noting that I started using a drawing tablet before I ever touched a mouse. This is something that only just occurred to me right now as I write this.

By the end of the 1980s, unfortunately, I realized that the Atari Computer had become outdated. Other computers, such as the Amiga, had higher resolution and even more colors. It was several years before I was able to get a better computer when I finally went to art school. But that’s another story.